Looking forward to meeting the good people from @madeonjupiter in the #fablab on Friday . They are behind the fabulous Puffer which you can see here http://www.madeonjupiter.com/the-puffer-from-digi-to-real/
Monday, December 10, 2012
Sunday, November 25, 2012
Sunday, November 11, 2012
9th Design & Health World Congress & Exhibition 2013
working on proposal for 9th Design & Health World Congress & Exhibition 2013, reflecting on Belugas and projects for next year. http://www.designandhealth.com/
Wednesday, October 31, 2012
reading,thinking and proposals...and,and,and
Reading :"An Essay on the New Aesthetic" by Bruce Sterling from Wired also delving into networked creativity on furtherfield and started Robert Pepperell's The postdigital membrane : imagination, technology and desire and.... working on proposal for Vivid in 2013
Also enjoying the work of David Bowen
also the Spring Break show at Pratt
Also enjoying the work of David Bowen
also the Spring Break show at Pratt
Thursday, October 4, 2012
Connecting Light
Connecting Light is a digital art installation along Hadrian’s Wall World Heritage Site. Loving the openness of the blog -opening up the design process for all to see. http://connectinglight.info/
Monday, September 10, 2012
Tuesday, August 14, 2012
Beluga and EL wire
An evening spent having a look at using EL wire rather than LEDS - not as bright maybe but super light not as responsive either to the input from the Arduino as the LEDS ..hmmmm
Monday, July 30, 2012
Tuesday, July 24, 2012
Monday, July 9, 2012
Wednesday, July 4, 2012
Makers Wellington meet the Belugas
@makerorgnz really useful to sort out some electronic
issues- resolved some techy stuff and powering (ahemm) ahead #Beluga.
Planing to solder up some Arduino circuits this pm once I've got some lecture prep done. Then taking a days leave yay!
Monday, July 2, 2012
Sunday, July 1, 2012
Monday, June 25, 2012
Belugas taking shape
Finally getting some traction on actually making stuff! with the capable
assistance of Liam. Early iteration of new lighting suspension system
pictured, and then stuffing everything into small darkened bathroom to
inspect.
Tuesday, June 19, 2012
ethics application procrastination
looking at Tilt of Light in Federation square from Eness
a tilt of light from ENESS on Vimeo.
and the Electric Dome http://www.eness.com
a tilt of light from ENESS on Vimeo.
and the Electric Dome http://www.eness.com
Sunday, June 17, 2012
Architecture for children from 1945-1970ish
from here also Gabriela Burkhalter's Website Architektur für Kinder (architecture for children) is a wonderful resource for playground projects by artists and architects between 1945 and 1975.
Tuesday, June 12, 2012
Methodology...
Methodologies task is to provide a strategy for the researcher to answer the question"how shall we determine which method is appropriate?" Biggs (2004)
MichaelA R Biggs "Learning from Experience: approaches to the experiential componenetof practice-based research" in:
Forskning, Reflektion, Utveckling.
Stockholm,Vetenskapsrådet, 2004, 6-21.
Sunday, May 20, 2012
more on practice led vs practice based
Practice led and its affiliated terms are used to make two arguments which are often overlapping and interlinked.
That creative work is a form of research and generates detectable research outputs
creative practice (the training and specialised knowledge that creative practitioners have and the process that they engage in when making art-) Can lead to specalised research insights which can then be generalised and written up as research.
the first argument emphasises creative practice in itself while the second highlights the insights, conceptualisation and theorisation which can arise when artists reflect on and document their own practice. Candy (2006) helpfully uses the term practice based and practice led to distinguish between these different emphases. For hear, in practice based research the creative work acts as a form of research, whereas practice led research is about practice leading to research insights.
That creative work is a form of research and generates detectable research outputs
creative practice (the training and specialised knowledge that creative practitioners have and the process that they engage in when making art-) Can lead to specalised research insights which can then be generalised and written up as research.
the first argument emphasises creative practice in itself while the second highlights the insights, conceptualisation and theorisation which can arise when artists reflect on and document their own practice. Candy (2006) helpfully uses the term practice based and practice led to distinguish between these different emphases. For hear, in practice based research the creative work acts as a form of research, whereas practice led research is about practice leading to research insights.
Smith, H., & Dean, R. (2009). Practice - led
Research,research led practice in the creative arts. (H. Smith, & R.
Dean, Eds.) Edinburgh: Edinburgh University Press.
Friday, May 18, 2012
practice centered vs practice based vs practice led
There are two types of practice related research: practice-based and practice-led:
1. If a creative artifact is the basis of the contribution to knowledge, the research is
practice-based.
2. If the research leads primarily to new understandings about practice, it is practice-led.
Practice-based Research is an original investigation undertaken in order to gain new
knowledge partly by means of practice and the outcomes of that practice. In a doctoral thesis,
claims of originality and contribution to knowledge may be demonstrated through creative
outcomes in the form of designs, music, digital media, performances and exhibitions. Whilst
the significance and context of the claims are described in words, a full understanding can
only be obtained with direct reference to the outcomes.
Practice-led Research is concerned with the nature of practice and leads to new knowledge
that has operational significance for that practice. In a doctoral thesis, the results of practice led
research may be fully described in text form without the inclusion of a creative work. The
primary focus of the research is to advance knowledge about practice, or to advance
knowledge within practice. Such research includes practice as an integral part of its method
and often falls within the general area of action research.
Linda Candy (2006) Creativity & Cognition Studios
http://www.creativityandcognition.com University of Technology, Sydney
In the review of the literature, which uses the aforementioned terms, the terms arts based
research’, ‘practice-based research’, ‘practice-led research’, ‘practice-centered
research’, ‘studio-based research’ are more or less used synonymously. For example
Douglas et al (2000, p.2) points out that:
In the UK and the US respectively, the terms practice-based research and arts based
research have been used to describe the kind of degree that includes both
a creative work as well as a written thesis.
The term ‘practice-centred research’ has also been used within a framework describing
the research process, often with an accompanying argument to describe its inherent
integration within creative practice. Saikaly (2004, p.7) describes practice-centred
research through design ‘as a form of research’ whilst Wallace and Press (2003, p.3)
locate it within the context of methodology.
visual artist-researchers are able to draw upon visual methods to undertake research inquiry as part of their practice (Sullivan 2005, p.17-19):
Kristina Niedderer and Seymour Roworth-Stokes (2007) THE ROLE AND USE OF CREATIVE PRACTICE IN RESEARCH AND ITS CONTRIBUTION TO KNOWLEDGE
proceeding of IASDR 2007
Sunday, May 13, 2012
Reading list for Researching Children
Researching Children via Johnny Saldana on Method Space (Sage)
Christensen, Pia, and Allison James. Research with Children: Perspectives and Practices, second
edition. New York: Routledge, 2008.
Collection of essays about theoretical and social dimensions of researching children; includes chapters on working with children in war-affected areas, street children, and the disabled.
Fine, Gary Alan, and Kent L. Sandstrom. Knowing Children: Participant Observation with
Minors. Newbury Park: Sage Publications, 1988.
Monograph on the techniques and ethical issues of research with preschoolers through adolescents.
Freeman, Melissa, and Sandra Mathison. Researching Children’s Experiences. New York: Guilford
Press, 2009.
Superior, straightforward survey of researching children from a constructivist perspective.
Graue, M. Elizabeth, and Daniel J. Walsh. Studying Children in Context: Theories, Methods, and
Ethics. Thousand Oaks, CA: Sage, 1998.
Overview of methods of social science research with children; includes sample studies and excellent advice through all stages of the research process.
Greene, Sheila, and Diana Hogan. Researching Children’s Experience: Approaches and Methods.
London: Sage, 2005.
Excellent chapters on qualitative research with children, from interviews to participant observation to arts-based methods.
Greig, Anne, and Jayne Taylor. Doing Research with Children. London: Sage, 1999.
Overview of classic/traditional and contemporary methods of data gathering from children; focuses primarily on preschool and younger children; excellent theoretical overview.
Hatch, Amos, ed. Early Childhood Qualitative Research. New York: Routledge, 2007.
Collection of essays including digital video, action research, focus groups, etc. in research with young children.
Heiligman, Deborah. The New York Public Library Kid’s Guide to Research. New York:
Scholastic, 1998.
Designed for upper elementary grades, an overview of basic research strategies and tools including the Internet, conducting interviews and surveys, and fieldwork.
Holmes, Robyn M. Fieldwork with Children. Thousand Oaks, CA: Sage, 1998.
Practical advice on interviewing and observing children and gaining entry to their world. Focuses on how gender interplays with rapport.
Lancy, David F., John Bock, and Suzanne Gaskins, eds. The Anthropology of Learning in
Childhood. Walnut Creek, CA: AltaMira Press, 2010.
Outstanding chapters on how children from various cultures "learn," in its broadest sense; rich concepts yet written in accessible language; not a "how to" book, but an exceptional model for documenting participant observation.
Mukherji, Penny, and Deborah Albon. Research Methods in Early Childhood: An Introductory
Guide. Lonson: Sage Publications, 2010.
Readable overview of quantitative and qualitative research design approaches to research with young children; emphasizes British perspectives, but applicable to U.S. youth.
Tisdall, E. Kay M., John M. Davis, and Michael Gallagher. Researching with Children & Young
People. London: Sage Publications, 2009.
Superior collection of methods and case study profiles for designing and conducting research with children; geared toward UK programs, but still has relevance for US readers.
Christensen, Pia, and Allison James. Research with Children: Perspectives and Practices, second
edition. New York: Routledge, 2008.
Collection of essays about theoretical and social dimensions of researching children; includes chapters on working with children in war-affected areas, street children, and the disabled.
Fine, Gary Alan, and Kent L. Sandstrom. Knowing Children: Participant Observation with
Minors. Newbury Park: Sage Publications, 1988.
Monograph on the techniques and ethical issues of research with preschoolers through adolescents.
Freeman, Melissa, and Sandra Mathison. Researching Children’s Experiences. New York: Guilford
Press, 2009.
Superior, straightforward survey of researching children from a constructivist perspective.
Graue, M. Elizabeth, and Daniel J. Walsh. Studying Children in Context: Theories, Methods, and
Ethics. Thousand Oaks, CA: Sage, 1998.
Overview of methods of social science research with children; includes sample studies and excellent advice through all stages of the research process.
Greene, Sheila, and Diana Hogan. Researching Children’s Experience: Approaches and Methods.
London: Sage, 2005.
Excellent chapters on qualitative research with children, from interviews to participant observation to arts-based methods.
Greig, Anne, and Jayne Taylor. Doing Research with Children. London: Sage, 1999.
Overview of classic/traditional and contemporary methods of data gathering from children; focuses primarily on preschool and younger children; excellent theoretical overview.
Hatch, Amos, ed. Early Childhood Qualitative Research. New York: Routledge, 2007.
Collection of essays including digital video, action research, focus groups, etc. in research with young children.
Heiligman, Deborah. The New York Public Library Kid’s Guide to Research. New York:
Scholastic, 1998.
Designed for upper elementary grades, an overview of basic research strategies and tools including the Internet, conducting interviews and surveys, and fieldwork.
Holmes, Robyn M. Fieldwork with Children. Thousand Oaks, CA: Sage, 1998.
Practical advice on interviewing and observing children and gaining entry to their world. Focuses on how gender interplays with rapport.
Lancy, David F., John Bock, and Suzanne Gaskins, eds. The Anthropology of Learning in
Childhood. Walnut Creek, CA: AltaMira Press, 2010.
Outstanding chapters on how children from various cultures "learn," in its broadest sense; rich concepts yet written in accessible language; not a "how to" book, but an exceptional model for documenting participant observation.
Mukherji, Penny, and Deborah Albon. Research Methods in Early Childhood: An Introductory
Guide. Lonson: Sage Publications, 2010.
Readable overview of quantitative and qualitative research design approaches to research with young children; emphasizes British perspectives, but applicable to U.S. youth.
Tisdall, E. Kay M., John M. Davis, and Michael Gallagher. Researching with Children & Young
People. London: Sage Publications, 2009.
Superior collection of methods and case study profiles for designing and conducting research with children; geared toward UK programs, but still has relevance for US readers.
Sunday, May 6, 2012
touch points or experience clues
Touch points = key moments or events that stand out for those involved is crucial to their experience . Intensely personal points on the journey one is touched emotionally or cognitively in some indelible way. (Bate & Robert, 2007) Some (Berry , Wall and Carbone (2006) also call these experience clues Add this article to the reading list; Making emotional connections through Participatory Design by Gage and Kolari (2002)
Thursday, May 3, 2012
Tuesday, May 1, 2012
more on the reading list, there seems to be a theme developing..
- Boscoe: Evaluation of interactive video (1986)
- Pine, J. and Gilmore, J. (1999) The Experience Economy, Harvard Business School Press, Boston.
- Edmonds, E.A., Bilda, Z. & Muller, E. 2009, 'Artist, evaluator and curator: three viewpoints on interactive art, evaluation and audience experience', Digital Creativity, vol. 20, no. 3, pp. 141-151.
Wednesday, April 25, 2012
Festo SmartInversion and Air Ray,Air Penguin
Festo SmartInversion -- flying geometrical band with inversion drive
SmartInversion is a helium-filled flying object that moves through the air by turning inside-out. This constant, rhythmically pulsating movement is known as inversion and gives the flight model its name. Made possible by its lightweight design and the lift provided by helium, the Air_ray "swims" in a sea of air like a manta ray in water.
http://www.festo.com/cms/en_corp/9789.htm - Autonomous flying in a sea of air Autonomous flying through a defined air space monitored by ultrasound transmission stations. Agile and easily manoeuvrable with a 3D structure which utilises the Fin Ray Effect® at the front and back.
SmartInversion is a helium-filled flying object that moves through the air by turning inside-out. This constant, rhythmically pulsating movement is known as inversion and gives the flight model its name. Made possible by its lightweight design and the lift provided by helium, the Air_ray "swims" in a sea of air like a manta ray in water.
http://www.festo.com/cms/en_corp/9789.htm - Autonomous flying in a sea of air Autonomous flying through a defined air space monitored by ultrasound transmission stations. Agile and easily manoeuvrable with a 3D structure which utilises the Fin Ray Effect® at the front and back.
Sunday, April 15, 2012
Lightbeat from Tangible Interaction at Illuminate Yaletown
Lightbeat from Tangible interaction. Look at their faces!
Notes from the Tangible Interaction website:
Two ‘Telophase’ inflatables with Tangible Pixels – LED light cubes – inside, pulsed in real time, generating random colours as they tracked participant’s heart rate.
Notes from the Tangible Interaction website:
Two ‘Telophase’ inflatables with Tangible Pixels – LED light cubes – inside, pulsed in real time, generating random colours as they tracked participant’s heart rate.
The result is a simple and beautiful installation that anybody, young or old, could interact with and enjoy.
Light Beat was conceived, and created by Tangible Intervention in collaboration with Danjel VanTijn at Intellijel.
The installation ran entirely from an Arduino, wirelessly connected to the Tangible Pixels inside the Telophase.
Light Beat was conceived, and created by Tangible Intervention in collaboration with Danjel VanTijn at Intellijel.
The installation ran entirely from an Arduino, wirelessly connected to the Tangible Pixels inside the Telophase.
Saturday, April 14, 2012
Liking this...Floating Instrument
Floating Instrument is a melodic collaboration between Tokyo-based visual designers teamLab and sound artist Hideaki Takahashi. A collection of interactive balls connected through a wireless network change colors in-sync, exuding soft bulbous hues, and responding to your touch. Touch one ball and then another, the rest will instantly change to the color of the ball you touched and playing dreamy reverberations.
Reading- Bringing User Experience to health care Improvement
Bringing User Experience to health care Improvement: The Concepts, Methods and Practices of Experience Based Design
by Paul Bate and Glenn Robert. How does it feel to interact with pediatric health care services? as a child and as parent or H/C worker?
Wednesday, April 11, 2012
Establishing Criteria of Rigor and Relevance in Interaction Design Research
Establishing Criteria of Rigor and Relevance in Interaction Design Research by Daniel Fallman and Erik Stolterman is a paper about the epistemological underpinnings of interaction design
It looks at ‘disciplinary anxiety’ and what constitutes ‘good research’ in terms of rigor and relevance.
This diagram shows the position of a design research activity when placed between three points: design practice, design studies, and design exploration:
It looks at ‘disciplinary anxiety’ and what constitutes ‘good research’ in terms of rigor and relevance.
This diagram shows the position of a design research activity when placed between three points: design practice, design studies, and design exploration:
originally seen in http://nearfuturelaboratory.com/pasta-and-vinegar/
Tuesday, April 10, 2012
Thinkpublic and deborah szebeko
I've been having a read of Co-designing for society’ by Deborah Szebeko and Lauren Tan
from the thinkpublic web site; This paper discusses the approach, tools, processes and practices of co-design. It illustrates how co-design works through several thinkpublic projects. The paper also outlines the benefits co-design brings and what co-design means for the future of society in the UK and around the world.
http://thinkpublic.com/
Australasian Medical Journal (AMJ),( September 2010) This is a journal paper (AMJ- which I've written for also on design and health care) that discusses the approach that think public take to co-design and the processes that they go through- It uses a case study of the Alzheimer100 project. The quote that resonated with me was "making patients the starting point of everything we do,not just as beneficiaries of care but as participants in its design"from Health Secretary Andrew Lansley when talking about NHS priorities over the net five years ( paper was in 2010- so in early 2012 I'd be interested to see how much traction co design in the NHS has got)
from the thinkpublic web site; This paper discusses the approach, tools, processes and practices of co-design. It illustrates how co-design works through several thinkpublic projects. The paper also outlines the benefits co-design brings and what co-design means for the future of society in the UK and around the world.
http://thinkpublic.com/
Felt-life
"felt-life, that is life as lived, sensed and experienced, at the centre
of HCI (could I insert design here?) both focuses attention on the sensual and
emotional and throws new light on the cognitive and intellectual
aspects of people’s interactions with technology(design?)". Italics mine
McCarthy, J.,Wright, P. (2005) Putting ‘felt-life’ at the centre of human–computer interaction (HCI), Springer, London. Doi: 10.1007/s10111-005-0011-y
McCarthy, J.,Wright, P. (2005) Putting ‘felt-life’ at the centre of human–computer interaction (HCI), Springer, London. Doi: 10.1007/s10111-005-0011-y
Monday, April 9, 2012
looking at the work of the RHYME project group
looking at the work of the RHYME project group.I met Anders-Petter Andersson and Birgitta Cappelen in Oslo at the NORDES conference in 2009. I've often cast my mind back to this work- the use of tangibles in combination with light and music seems to have resonance to my own project - in its nascent form in Sept 2009 but perhaps today's paper prototyping play has some echoes of those objects from the ORFI from musical fields forever project that I saw in Oslo
This investigation of the pico projector and the camera is hilarious- but shows an interesting concept- useful in guided play perhaps?
paper prototyping with #littlebits
Prototyping some responsive creatures (lobsters!) with littlebits this morning- ohs and ahhs from kids.
perhaps this could develop my ecosystem concept some more?
perhaps this could develop my ecosystem concept some more?
Tuesday, March 27, 2012
Tuesday, March 20, 2012
notes from Riekhoff and Markopoulos:Sampling young children’s experiences with cultural probes
Iversen and Nielsen [1] worked with children 11-13, using mobile phones as a data capture device and
found that they provide access to children’s every day life that are not accessible through other means.
This makes the method particularly interesting for use in the design of artifacts supporting daily life activities and out of a classroom context.
Wyeth [2] found her informants not so motivated to carry out some of the activities traditionally associated with the method, like diary keeping and collages.This represents a serious
drawback as obtaining self-report of experiences and attitudes over a particular period of time with diaries is one of the strongest elements of the method.
difficulties of obtaining self-report by children over time can be overcome by involving parents and by using appropriately defined playful assignments in the form of cultural probes. This can be achieved by adapting Experience Sampling method [3].
probes package included diary/booklet for Tom
one for his father,
stickers
a disposable camera
pencils, colored paper,drawing paper, crayons
an empty CD-ROM (to burn pictures if they would prefer making digital picturesover taking them with the disposable camera, which they did)
candy (a chocolate egg)
and a small toy that makes sounds (a cow) for fun as a present.
Tom was asked to place stickers representing feelings in the booklet every time the stuffed toy would beep. The stickers should describe where he was, with whom, what he was doing and how
he was feeling. Tom’s father, wrote in his diary what he and Tom had done every day and also if there had been any important changes in the situation of the newborn that day. He was also asked to report if Tom had made anything remarkable, funny or moving statements that day.
Tom was asked to make some pictures with the disposable camera and do two tinkering assignments.
The first assignment was to make something for his newborn brother and take it to the hospital for the next visit. In the second he had to make a drawing of his brother in the hospital after a visit there.
Finally there was a card with things to photograph:
“Something…”: boring, scary, funny, interesting, beautiful, you are proud of, and “You and…”: your hero, favorite toy, favorite place at home, favorite place in the hospital. On the card the parent could write down the where and when the picture was taken.
The hope was that Tom would be motivated by the playfulness of the activities that are not unlike
other activities he does for school or leisure. We were worried whether Tom would be at all willing to complete the booklet and whether complying to the prompts from the phone would be annoying to him.
As it turned out, Tom was very punctual filling in the diary three times a day for a full week.
Querying about feelings with the stickers worked very well, though, the emoticons themselves could have been clearer according to Tom’s father. Tom was not keen on the tinkering exercises, which we had originally thought would be the most attractive activity for him.
He took most of the pictures required, which turned out to be very revealing and inspiring for the eventual.
The study presented complemented interviews with parents and with hospital staff, providing also the
perspective of the child.
Though this study is small ( featuring only one child -Tom) it does however present some interesting lessons for future research:
• A combination of cultural probes and experience sampling seems a promising way to study
experiences and feelings of young children over prolonged periods of time.
• The cooperation of the parents was something that we counted on, and which in this case was
indispensable.
from
Riekhoff, J. and P. Markopoulos, Sampling young children's experiences with culture probes, in 7th International Conference for Interaction Design and Children, IDC 08 2008, ACM: Chicago, USA.
[1] Iversen, O. S. and Nielsen, C. (2003). Using digital cultural probes in design with children. In
Proceedings IDC 2003, 154-154.
[2] Wyeth, P. Diercke, C. (2006). Designing cultural probes for children. OZCHI '06, 385-388.
[3] Kubey, R., Larson, R., Csikszentmihalyi, M., (1996) Experience sampling method. Applications to
communication research questions. Journal of Communication; Spring 1996; 46, 2; 99-120.
found that they provide access to children’s every day life that are not accessible through other means.
This makes the method particularly interesting for use in the design of artifacts supporting daily life activities and out of a classroom context.
Wyeth [2] found her informants not so motivated to carry out some of the activities traditionally associated with the method, like diary keeping and collages.This represents a serious
drawback as obtaining self-report of experiences and attitudes over a particular period of time with diaries is one of the strongest elements of the method.
difficulties of obtaining self-report by children over time can be overcome by involving parents and by using appropriately defined playful assignments in the form of cultural probes. This can be achieved by adapting Experience Sampling method [3].
probes package included diary/booklet for Tom
one for his father,
stickers
a disposable camera
pencils, colored paper,drawing paper, crayons
an empty CD-ROM (to burn pictures if they would prefer making digital picturesover taking them with the disposable camera, which they did)
candy (a chocolate egg)
and a small toy that makes sounds (a cow) for fun as a present.
Tom was asked to place stickers representing feelings in the booklet every time the stuffed toy would beep. The stickers should describe where he was, with whom, what he was doing and how
he was feeling. Tom’s father, wrote in his diary what he and Tom had done every day and also if there had been any important changes in the situation of the newborn that day. He was also asked to report if Tom had made anything remarkable, funny or moving statements that day.
Tom was asked to make some pictures with the disposable camera and do two tinkering assignments.
The first assignment was to make something for his newborn brother and take it to the hospital for the next visit. In the second he had to make a drawing of his brother in the hospital after a visit there.
Finally there was a card with things to photograph:
“Something…”: boring, scary, funny, interesting, beautiful, you are proud of, and “You and…”: your hero, favorite toy, favorite place at home, favorite place in the hospital. On the card the parent could write down the where and when the picture was taken.
The hope was that Tom would be motivated by the playfulness of the activities that are not unlike
other activities he does for school or leisure. We were worried whether Tom would be at all willing to complete the booklet and whether complying to the prompts from the phone would be annoying to him.
As it turned out, Tom was very punctual filling in the diary three times a day for a full week.
Querying about feelings with the stickers worked very well, though, the emoticons themselves could have been clearer according to Tom’s father. Tom was not keen on the tinkering exercises, which we had originally thought would be the most attractive activity for him.
He took most of the pictures required, which turned out to be very revealing and inspiring for the eventual.
The study presented complemented interviews with parents and with hospital staff, providing also the
perspective of the child.
Though this study is small ( featuring only one child -Tom) it does however present some interesting lessons for future research:
• A combination of cultural probes and experience sampling seems a promising way to study
experiences and feelings of young children over prolonged periods of time.
• The cooperation of the parents was something that we counted on, and which in this case was
indispensable.
from
Riekhoff, J. and P. Markopoulos, Sampling young children's experiences with culture probes, in 7th International Conference for Interaction Design and Children, IDC 08 2008, ACM: Chicago, USA.
my thoughts..
the general finding seem to tally with the article by Wyeth and Diercke's (2006) Designing Cultural Probes for Children. - Mainly that there should be an opportunity to create.
- task should be achievable without help, though an adult 'supervisor' might be there to offer support- this supervisor may also have a diary to fill out. This could give two ( or more) views on what is happening and what and why it is felt.
- role playing or fantasy may encourage engagement
- the camera especially seemed to engage the children, providing the opportunity to easily visualise moments ( through the use of analogy?)
- activity goals should be clear- instructions un-complicated and easy to follow- think IKEA instructions..
- stickers are well liked and able to be used in a variety of ways- to indicate pleasure /displeasure for example.
- diary is ok however it may not always be filled out - be careful of making it too like 'homework' or school work.
[1] Iversen, O. S. and Nielsen, C. (2003). Using digital cultural probes in design with children. In
Proceedings IDC 2003, 154-154.
[2] Wyeth, P. Diercke, C. (2006). Designing cultural probes for children. OZCHI '06, 385-388.
[3] Kubey, R., Larson, R., Csikszentmihalyi, M., (1996) Experience sampling method. Applications to
communication research questions. Journal of Communication; Spring 1996; 46, 2; 99-120.
read Wyeth and Diercke's Designing Cultural Probes for Children
Some key points that come out of reading Wyeth and Diercke's (2006)
Designing Cultural Probes for Children
" Engagement and Cultural Probe Activities
The responses to activities demonstrated that children were best able to provide insights when the activities
provided opportunities to be creative and appealed their sense of fun. Evidence from probe returns suggested that children were prepared to spend a significant amount of time engaged in the completion of such activities. Children found futuristic explorations and activities where they could work outside traditional perceived educational boundaries appealing.
The responses to activities demonstrated that children were best able to provide insights when the activities
provided opportunities to be creative and appealed their sense of fun. Evidence from probe returns suggested that children were prepared to spend a significant amount of time engaged in the completion of such activities. Children found futuristic explorations and activities where they could work outside traditional perceived educational boundaries appealing.
DESIGN INSPIRATION
Invention, design and role play were themes that emerged as we explored the probe returns. Children were interested in robotics, artificial intelligence and the way machines work.
Invention, design and role play were themes that emerged as we explored the probe returns. Children were interested in robotics, artificial intelligence and the way machines work.
CONCLUSION
This project has demonstrated that cultural probes are a useful, minimally-intrusive means by which we can gain contextual insight into the lives of children. Early results have shown that well-designed cultural probes can be effectively used as a basis for inspiration to inform the design of educational technology. Our recommendation for the target age-group is a cultural probe pack which includes five or six self contained activities. These activities should focus on topics of direct interest to children and should include an educational context at the periphery. Each activity should be clear, differentiable from other activities and able to be completed in a relatively short time frame. Activities should allow for open-ended and creative responses; they should be playful, but include a supporting framework."from
Wyeth, P., & Diercke, C.(2006). Designing Cultural Probes for Children, Proceedings of OZCHI 2006. Retrieved 7 February 2012 from elec.uq.edu.au/~peta/wyethcpfinal.pdf
Sunday, March 4, 2012
Four reasons for using the probes approach
TUULI MATTELMAAKI (2005) Applying probes – from inspirational notes to collaborative insights-
This figure (above) "summarizes the four reasons for using the probes approach in human centered design and their typical characteristics when applied in concept design".
"The probes data, and process, has been seen to fuel design inspiration. They enable a user-centered dialogue between the users and the designers and within the design team. Probes help to familiarize the design team with the users and the research theme and to focus the research questions".
"Probes allow interpretation, inspiration, creativity in data gathering and ideation".
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