http://www.medikidz.com/home
Our mission: "To improve the health of children all over the world who are dealing with medical conditions by encouraging an understanding of what is happening inside of their bodies, how they can help themselves to feel better, and, fundamentally, to let them know that they are not alone."
from http://www.medikidzfoundation.org/about-us/
and also the launch of medikidz at Guy and St Thomas' on BBC
Wednesday, April 7, 2010
Thursday, February 11, 2010
Marco Fausinato



from http://www.marcofusinato.com/projects/index.htmlMarco Fusinato
Aetheric Plexus
2009
13200 watts white light, 105db white noise, Alloy tubing, Par can 56 lights, Double couplers, Lanbox LCM
DMX controller, Dimmer rack, DMX mp3 player, Powered speaker, Sensor, Extension leads, Shot bags.
880 x 410 x 230 cm
Courtesy Anna Schwartz Gallery, Melbourne
TEXT
Juliana Enberg, ‘After shock’, NEW 09 ex. Cat., Australian Centre for Contemporary Art, Melbourne 2009
Tuesday, February 2, 2010
Penny Hagen. From OZCHI 09
Presentation on the changing nature of design and the new opportunities for participation in design enabled through social technologies - given at OZCHI Melbourne 2009. Full paper is published through the ACM Library.
The emphasis on participation in social technologies challenges some of our traditional assumptions about the role of users and designers in design. It also exposes some of the limitations and assumptions about design embedded in our traditional models and methods. Based on a review of emerging practice in industry and academia, this presentation provides an overview of four ways in which people are participating in design, that have emerged largely in response to, and as a result of, social technologies. By presenting this ‘lay of the land’, we seek to contribute to ongoing work on the nature of participation and design in the context of social technologies. We draw particular attention to the ways in which roles and responsibilities in design are being reassigned and redistributed. As traditional boundaries between design and use and designer and user dissolve, design is becoming more public. In the context of social technologies design is moving out into the wild
http://www.smallfire.co.nz/
The emphasis on participation in social technologies challenges some of our traditional assumptions about the role of users and designers in design. It also exposes some of the limitations and assumptions about design embedded in our traditional models and methods. Based on a review of emerging practice in industry and academia, this presentation provides an overview of four ways in which people are participating in design, that have emerged largely in response to, and as a result of, social technologies. By presenting this ‘lay of the land’, we seek to contribute to ongoing work on the nature of participation and design in the context of social technologies. We draw particular attention to the ways in which roles and responsibilities in design are being reassigned and redistributed. As traditional boundaries between design and use and designer and user dissolve, design is becoming more public. In the context of social technologies design is moving out into the wild
Dissolving Boundaries: social technologies and participation in design
View more presentations from penny hagen.
http://www.smallfire.co.nz/
Wednesday, October 14, 2009
Thursday, October 8, 2009
Larry Keeley
Convergences in Healthcare
February 12th 2008 | IIT Institute of Design
Larry Keeley is director of Doblin Inc., a Monitor company, and an Institute of Design adjunct faculty member and board member. He has presented this keynote on convergences in health recently at Harvard Business School and at the Mayo conference on transformations in health.
Larry Keeley on Convergences in Healthcare, Feb 2008 from IIT Institute of Design on Vimeo.
Sunday, August 30, 2009
Forever Disco










For Zeme presentation on 'Lightbox' at the Institute of Communication Design, we created a new temporary installation. Entitled 'Forever Disco' (long story!) and set in a glass elevator, we used recycled materials to create a moving camera obscura with inverted imagery from surrounding hillsides animating as the lift moved between floors. Further Guerrilla Obscuras are planned...
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