Inspiring stuff..
well written and unpacks the practice based research in a way that is underpinnd by deep thinking and scholarly endeavour..also some great reading to follow upon..
Andy
Clark
and
David
Chalmers,
"The
Extended
Mind,"
Analysis
58,
no.
1
(1998);
Andy
Clark,
Supersizing
the
Mind
(New
York:
Oxford
University
Press,
2010);
Andy.
Clark,
Being
There:
Putting
Brain,
Body,
and
World
Together
Again
(Cambridge,
MA:
MIT
Press,
Bradford
Books,
1997);
Shaun
Gallagher,
How
the
Body
Shapes
the
Mind
(Oxford:
Oxford
University
Press,
2005).
William
Gaver,
"Designing
for
Homo
Ludens,"
13
Magazine
12,
(2002).
Chris
Salter,
Entangled.
Technology
and
the
Transformation
of
Performance
(Cambridge,
MA:
MIT
Press,
2010),
Maxine
Sheets-‐Johnstone,
"Emotion
and
Movement:
A
Beginning
Empirical-‐Phenomenological
Analysis
of
Their
Relationship,"
Journal
of
Consciousness
Studies
6,
no.
11–12
(1999).
Juhani
Pallasmaa,
The
Eyes
of
the
Skin
:
Architecture
and
the
Senses
(Chichester:
Wiley-‐Academy
2005),
John
McCarthy
and
others,
"The
Experience
of
Enchantment
in
Human–Computer
Interaction,"
Personal
and
Ubiquitous
Computing
10,
(2006).
Bruno
Bettelheim,
The
Uses
of
Enchantment:
The
Meaning
and
Importance
of
Fairy
Tales.
(London:
Penguin,
1973),
18-‐19.
Jane
Bennett,
The
Enchantment
of
Modern
Life:
Attachments,
Crossings,
and
Ethics
(Princeton:
Princeton
University
Press,
2001).
Richard
J.N.
Helmer
and
others,
"Smart
Textiles:
Position
and
Motion
Sensing
for
Sport,
Entertainment
and
Rehabilitation,"
Advances
in
Science
&
Technology
60
(Smart
Textiles),
(2008).
Franklin
Shontz,
C.,
Perceptual
and
Cognitive
Aspects
of
Body
Experience
(New
York:
Academic
Press,
1969).
Monday, January 30, 2012
Wednesday, January 25, 2012
research question again
Considering that meta question further-what if I take the 'healthcare' angle out of the question
-is the research about altering perceptions of environments through play and connectivity/connectedness? and then applying this through the use of situated technologies as 'design in action' to a children's healthcare context?
Research Title: Practice based investigation into transforming children and their families perceptions (experiences?) of healthcare environments through participation, play and connectivity (connectedness?)
Aims: This project will explore the affect of cooperatively altering a (healthcare) environment through the use of interactive situated technologies. Can the ability of children and their families to interact with the built healthcare environment in a playful and connected manner contribute to affecting feelings of anxiety,boredom and the quality of their healthcare experience?
This research will explore, within a children's healthcare environment, how participation, play and connectivity may contribute to improved healthcare outcomes for patients and families.
Question
Research Title
Practice based investigation into the relationship between dynamic environments and (patients and families experience of ) children's healthcare context.
Aims
This project will explore the affect of cooperatively altering a (healthcare) environment through the use of interactive situated technologies. Can the ability of children and their families to interact with healthcare environments in a playful and connected manner contribute to affecting anxiety and the quality of their healthcare experience?
This research will explore how people relate to each other and their spaces within a children's healthcare context.
Question
Can dynamic environments within a children's healthcare context affect children and their famalies experience of the health care environment?
investigating dynamic environments and how mobile devices could create new experiences on dynamic screens (through the use of situated technology) (balloons etc.), transformational creativity could be a more emphasised concept.
The concept of connectedness and sociability and how a distinction in participation and co-creation is established
-is the research about altering perceptions of environments through play and connectivity/connectedness? and then applying this through the use of situated technologies as 'design in action' to a children's healthcare context?
Research Title: Practice based investigation into transforming children and their families perceptions (experiences?) of healthcare environments through participation, play and connectivity (connectedness?)
Aims: This project will explore the affect of cooperatively altering a (healthcare) environment through the use of interactive situated technologies. Can the ability of children and their families to interact with the built healthcare environment in a playful and connected manner contribute to affecting feelings of anxiety,boredom and the quality of their healthcare experience?
This research will explore, within a children's healthcare environment, how participation, play and connectivity may contribute to improved healthcare outcomes for patients and families.
Question
- Can playful interaction with physical surroundings affect children and their families experiences of the physical healthcare environment?
- Does connectedness with external 'agents' affect patients and families perception of the healthcare environment?
- Can a participatory design process enable children and their families to transform their experiences of the healthcare context?
Research Title
Practice based investigation into the relationship between dynamic environments and (patients and families experience of ) children's healthcare context.
Aims
This project will explore the affect of cooperatively altering a (healthcare) environment through the use of interactive situated technologies. Can the ability of children and their families to interact with healthcare environments in a playful and connected manner contribute to affecting anxiety and the quality of their healthcare experience?
This research will explore how people relate to each other and their spaces within a children's healthcare context.
Question
Can dynamic environments within a children's healthcare context affect children and their famalies experience of the health care environment?
investigating dynamic environments and how mobile devices could create new experiences on dynamic screens (through the use of situated technology) (balloons etc.), transformational creativity could be a more emphasised concept.
The concept of connectedness and sociability and how a distinction in participation and co-creation is established
Danielle Wilde
Reading Danielle Wilde's PhD Thesis "Swing That Thing : Moving to Move. Examining The Poetic in the Design and Use of Interactive Body-Centric Elements and Systems".
(website here)Tuesday, January 24, 2012
Thursday, January 19, 2012
Therapeutic E-textiles
The Slenduro is made entirely from wool yarn by knitting and crocheting. The electronics and an aluminium frame for the top is hidden inside the fabrics. The piece was made for the course "E-textile and musical interaction", a collaboration between the Oslo School of Architecture & Design (AHO) and the National Academy of the Arts (KHiO).
Our goal with Slenduro was to create a relaxing interactive installation. We took inspiration from wind chimes, falling snow and used the tones from the Indonesian instrument Gamelan. The Interaction is that you gently hit the snowballs and that will cause the gyro sensor to play of random tones and the Slenduro will light up in different places. If you hit it a bit harder it will play a 3 tone melody and more lights will glow. In a dim enviroment the Slenduro has quite a magical effect to it.
The name Slenduro is a combination of two words; "Slendro" is a tonal scale for the gamelan instrument, and "Uro" is the norewgian word for wind chime.
from here
Wednesday, January 18, 2012
Considering cultural probes
…it was through games, play, techniques of surprise and methodologies of the
fantastic that [the Surrealists] subverted academic modes of enquiry, and
undermined the complacent certainties of the reasonable and respectable.
- Mel Gooding
I'm looking at the idea of cultural probes as a starting point for this research- take a probe of the lived experience of a children's ward first then go from there..rather than saying
" here is my design I giveth unto you..."
reading paper Cultural Probes and the Value of Uncertainty
William W. Gaver, Andrew Boucher, Sarah Pennington and Brendan Walker
Interaction Design, Royal College of Art 2004 Gaver, W., Boucher, A., Pennington, S., and Walker, B. (2004). Cultural Probes and the value of uncertainty. Interactions, VolumeXI.5, pp.53-56.
Gaver, W.W., Dunne, A., & Pacenti, E. (1999). Cultural Probes. Interactions
vi(1), 21–29.
look for these papers too..
Gaver, W.H., Hooker, B. and Dunne, A. (1999b) The Presence Project, London: Department of Interaction Design (ISBN 1-874175-32-2).
Gaver, W. (2001) “Designing for ludic aspects of everyday
life”, ERCIM News, No.47.
www.ercim.org/publication/Ercim_News/enw47/gaver.html
Gaver, W. (2002) Domestic Probes,
www.crd.rca.ac.uk/equator/PROBE.htm
Designing probes for empathy with familiesW Horst, T Bunt, S Wensveen
Using cultural probes to design services also this
fantastic that [the Surrealists] subverted academic modes of enquiry, and
undermined the complacent certainties of the reasonable and respectable.
- Mel Gooding
I'm looking at the idea of cultural probes as a starting point for this research- take a probe of the lived experience of a children's ward first then go from there..rather than saying
" here is my design I giveth unto you..."
reading paper Cultural Probes and the Value of Uncertainty
William W. Gaver, Andrew Boucher, Sarah Pennington and Brendan Walker
Interaction Design, Royal College of Art 2004 Gaver, W., Boucher, A., Pennington, S., and Walker, B. (2004). Cultural Probes and the value of uncertainty. Interactions, VolumeXI.5, pp.53-56.
Gaver, W.W., Dunne, A., & Pacenti, E. (1999). Cultural Probes. Interactions
vi(1), 21–29.
look for these papers too..
Gaver, W.H., Hooker, B. and Dunne, A. (1999b) The Presence Project, London: Department of Interaction Design (ISBN 1-874175-32-2).
Gaver, W. (2001) “Designing for ludic aspects of everyday
life”, ERCIM News, No.47.
www.ercim.org/publication/Ercim_News/enw47/gaver.html
Gaver, W. (2002) Domestic Probes,
www.crd.rca.ac.uk/equator/PROBE.htm
Designing probes for empathy with familiesW Horst, T Bunt, S Wensveen
Using cultural probes to design services also this
Tuesday, January 17, 2012
Research Title
Practice based investigation into the relationship between dynamic environments and (patients and families experience of ) children's healthcare context.
Aims
This project will explore the affect of cooperatively altering a (healthcare) environment through the use of interactive situated technologies. Can the ability of children and their families to interact with healthcare environments in a playful and connected manner contribute to affecting anxiety and the quality of their healthcare experience?
This research will explore how people relate to each other and their spaces within a children's healthcare context.
Question
Can dynamic environments within a children's healthcare context affect children and their famalies experience of the health care environment?
Practice based investigation into the relationship between dynamic environments and (patients and families experience of ) children's healthcare context.
Aims
This project will explore the affect of cooperatively altering a (healthcare) environment through the use of interactive situated technologies. Can the ability of children and their families to interact with healthcare environments in a playful and connected manner contribute to affecting anxiety and the quality of their healthcare experience?
This research will explore how people relate to each other and their spaces within a children's healthcare context.
Question
Can dynamic environments within a children's healthcare context affect children and their famalies experience of the health care environment?
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