Monday, January 30, 2012

reading Daniella Wilde's Thesis- Swing That Thing : moving to move The poetics of embodied engagement

Inspiring stuff..
well written and unpacks the practice based research in a way that is underpinnd by deep thinking and scholarly endeavour..also some great reading to follow upon..

Andy Clark and David Chalmers, "The Extended Mind," Analysis 58, no. 1 (1998); Andy Clark, Supersizing the Mind (New York: Oxford University Press, 2010); Andy. Clark, Being There: Putting Brain, Body, and World Together Again (Cambridge, MA: MIT Press, Bradford Books, 1997);
Shaun Gallagher, How the Body Shapes the Mind (Oxford: Oxford University Press, 2005).
William Gaver, "Designing for Homo Ludens," 13 Magazine 12, (2002).
Chris Salter, Entangled. Technology and the Transformation of Performance (Cambridge, MA: MIT Press, 2010),
Maxine Sheets-­‐Johnstone, "Emotion and Movement: A Beginning Empirical-­‐Phenomenological Analysis of Their Relationship," Journal of Consciousness Studies 6, no. 11–12 (1999).
Juhani Pallasmaa, The Eyes of the Skin : Architecture and the Senses (Chichester: Wiley-­‐Academy 2005),
John McCarthy and others, "The Experience of Enchantment in Human–Computer Interaction," Personal and Ubiquitous Computing 10, (2006).
Bruno Bettelheim, The Uses of Enchantment: The Meaning and Importance of Fairy Tales. (London: Penguin, 1973), 18-­‐19.
Jane Bennett, The Enchantment of Modern Life: Attachments, Crossings, and Ethics (Princeton: Princeton University Press, 2001).
Richard J.N. Helmer and others, "Smart Textiles: Position and Motion Sensing for Sport, Entertainment and Rehabilitation," Advances in Science & Technology 60 (Smart Textiles), (2008).
Franklin Shontz, C., Perceptual and Cognitive Aspects of Body Experience (New York: Academic Press, 1969).

Wednesday, January 25, 2012

research question again

Considering  that meta question further-what if I take the 'healthcare' angle out of the question

-is the research about altering perceptions of environments through play and connectivity/connectedness? and then applying this through the use of situated technologies as 'design  in action' to a children's healthcare context?


Research Title:  Practice based investigation into transforming children and their families perceptions (experiences?) of healthcare environments through participation, play and connectivity (connectedness?)
 
Aims: This project will explore the affect of cooperatively altering a (healthcare) environment through the use of interactive situated technologies. Can the ability of children and their families to interact with the built healthcare environment in a playful and connected manner contribute to affecting feelings of anxiety,boredom and the quality of their healthcare experience?
This research will explore,
within a children's healthcare environment, how participation, play and connectivity may contribute to improved healthcare outcomes for patients and families.


Question
  • Can playful interaction with physical surroundings affect children and their families experiences of the physical healthcare environment? 
  • Does connectedness with external 'agents' affect patients and families perception of the healthcare environment?
  • Can a  participatory design process enable children and their families to transform their experiences of the healthcare context?

Research Title
Practice based investigation into the relationship between dynamic environments and 
(patients and families experience of ) children's healthcare context.
Aims

This project will explore the affect of cooperatively altering a (healthcare) environment through the use of interactive situated technologies. Can the ability of children and their families to interact with healthcare environments in a playful and connected manner contribute to affecting anxiety and the quality of their healthcare experience?
This research will explore how people relate to each other and their spaces within a children's healthcare context.

Question

Can dynamic environments within a children's healthcare context affect children and their famalies experience of the health care environment?


investigating dynamic environments and how mobile devices could create new experiences on dynamic screens (through the use of situated technology) (balloons etc.), transformational creativity could be a more emphasised concept.

The concept of connectedness and sociability and how a distinction in participation and co-creation is established
 

Danielle Wilde

Reading Danielle Wilde's PhD Thesis  "Swing That Thing : Moving to Move. Examining The Poetic in the Design and Use of Interactive Body-Centric Elements and Systems".
(website here)

Tuesday, January 24, 2012

Thursday, January 19, 2012

Therapeutic E-textiles


The Slenduro is made entirely from wool yarn by knitting and crocheting. The electronics and an aluminium frame for the top is hidden inside the fabrics. The piece was made for the course "E-textile and musical interaction", a collaboration between the Oslo School of Architecture & Design (AHO) and the National Academy of the Arts (KHiO).

Our goal with Slenduro was to create a relaxing interactive installation. We took inspiration from wind chimes, falling snow and used the tones from the Indonesian instrument Gamelan. The Interaction is that you gently hit the snowballs and that will cause the gyro sensor to play of random tones and the Slenduro will light up in different places. If you hit it a bit harder it will play a 3 tone melody and more lights will glow. In a dim enviroment the Slenduro has quite a magical effect to it.

The name Slenduro is a combination of two words; "Slendro" is a tonal scale for the gamelan instrument, and "Uro" is the norewgian word for wind chime.

from here

Wednesday, January 18, 2012

Considering cultural probes

…it was through games, play, techniques of surprise and methodologies of the
fantastic that [the Surrealists] subverted academic modes of enquiry, and
undermined the complacent certainties of the reasonable and respectable.
- Mel Gooding  
                                                                                                                                      
  I'm looking at the idea of cultural probes  as a starting point for this research- take  a probe of the lived experience of a children's ward first then go from there..rather than saying
" here is my design I giveth unto you..."     

reading  paper Cultural Probes and the Value of Uncertainty
William W. Gaver, Andrew Boucher, Sarah Pennington and Brendan Walker
Interaction Design, Royal College of Art  2004                                                                                                                                                                 Gaver, W., Boucher, A., Pennington, S., and Walker, B. (2004). Cultural Probes and the value of uncertainty.  Interactions, VolumeXI.5, pp.53-56.                                                                                                     
Gaver, W.W., Dunne, A., & Pacenti, E. (1999). Cultural Probes. Interactions
vi(1), 21–29.                                                                                                                                                 
look for these papers too..
                                                                                                                             
Gaver, W.H., Hooker, B. and Dunne, A. (1999b) The Presence Project, London: Department of Interaction Design (ISBN 1-874175-32-2).

Gaver, W. (2001) “Designing for ludic aspects of everyday
life”, ERCIM News, No.47.
www.ercim.org/publication/Ercim_News/enw47/gaver.html

Gaver, W. (2002) Domestic Probes,
www.crd.rca.ac.uk/equator/PROBE.htm   
  
Designing probes for empathy with familiesW Horst, T Bunt, S Wensveen

Using cultural probes to design services also this



Tuesday, January 17, 2012

Research Title
Practice based investigation into the relationship between dynamic environments and  (patients and families experience of ) children's healthcare context.
Aims
This project will explore the affect of cooperatively altering a (healthcare) environment through the use of interactive situated technologies. Can the ability of children and their families to interact with healthcare environments in a playful and connected manner contribute to affecting anxiety and the quality of their healthcare experience?
This research will explore how people relate to each other and their spaces within a children's healthcare context.

Question
Can dynamic environments within a children's healthcare context affect children and their famalies experience of the health care environment?