iLITE, an installation commissioned by Philips, is part of the Transitions II – Light on the Move travelling exhibition, which highlights the architectural application of Philips’ lighting systems. The road show travelled throughout Europe in 2007 and 2008, visiting Belgium, Denmark, France, Germany, Italy, The Netherlands, Spain, United Kingdom and Sweden. The aim of this series of events is to show that light offers infinite possibilities as a working material in architecture and design. This journey into creative lighting features eight very different self-contained and highly imaginative lighting designs conceived from the creative vision of the eight leading European architects and designers. These innovative lighting designs demonstrate the creative potential of a new generation of architectural lighting solutions. Using standard industrial containers as a common basic space in which to create light art, visitors have the incredible opportunity of entering a scenery of expressive containers and immersing themselves in the architecture of light.
For this event ONL [Oosterhuis_Lénárd] and Hyperbody created an interactive installation that invites the visitor to play.
from hereComplex systems and Interactive architecture
Interactive architecture is a newly emerging branch of architectural design, made possible due to developments in information technology and availability of new materials that allow extending buildings with information processing, sensing and actuating properties. In opposition to traditional architecture the design essence of interactive architectural objects lies not only in their physicality, but also in their behaviour, both densely interwoven with each other. In order to create successful architectural objects of this kind, their spatial and behavioural expression has to be designed in a way that fully opens up the possibilities of interaction with their environment.
The field of complex systems, with its investigations into how relationships between simple parts give rise to complex collective behaviours of a system and how these systems interact and form relationships with their environment serves as a perfect correlation for developing interactive architectural systems. A systemic approach taken up by Hyperbody, which filters through the understanding of complex systems has resulted in generating performative aspects of networked architectural bodies owing to bi-directional relations among its constituting components, these components with the environment and with users.
A resultant outcome: pro-active communication amongst spatial components, users and the environment in a mutually inter-related and meaningful fashion is thus heavily researched upon at Hyperbody. The area of physical interaction where a technologically mediated whole is conceptualised with the central issue of Interaction is thus central to this research stream. The physicality of space itself tends to be perceived as a subject, possessing its own behaviour, which is carefully developed with a user oriented (human computer interaction) perspective. An appropriate response (programmed in accordance with event based scenarios), specifically acting upon the interpreted logic from a received message/action (sensed data) formulates the basis for a successful Interaction.
Ilight
Archibots here
and interactive wall
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