“...my objective was to make something that would ideally captivate the users’ attention enough to
precipitate what Mihaly Csikszentmihalyi calls a ‘state of flow’…where one gets consumed by the
medium and becomes sort of one with it…that it becomes an extension of the self. ” (Levin, 2003)
Levin, G (2003) presentation at user_mode = emotion + intuition in art + design Tate
Modern 2002 http://www.tate.org.uk/onlineevents/archive/user_mode/#golan
and now to that research question..
Can
enchantment derived from immersive, performative and playful environments affect
children’s healthcare outcomes?
-Can a responsive environment use enchantment to transform children's experience of healthcare?
-Could
responsive environments affect people’s experiences within the
healthcare context ?
-Is
a responsive environment more than a social backdrop; could it affect the
social interactions taking place within it?
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