Thursday, August 18, 2011

IDHuP


looking at IDHuP some interesting stuff going on.

Lian Loke particularly has done a dance related PhD utilising interactive technology. This included the Thinking through the Body project

The thinking through the body project is about eploring what a human centered approach to body focussed interactive art could be.

They used a combination of methodologies drawn from the fields of Human centred design,pragmatic aesthetics and somatic bodywork therapy.

Developing projects
IDHuP researchers are interested in developing further research projects in areas that include:

  • The design and use of interactive technologies and interaction styles where movements of the human body are direct input into the system
  • The design and use of interaction and communication technologies to support work practices in healthcare and the delivery of health services
  • The design and use of mobile and social technologies in developing countries and communities
  • The extension of human-centred – especially participatory – design approaches into novel, complex and or emerging areas of technology design and use. This includes the development of new design tools methods and techniques and the extension of existing ones.

Hyperbody and archibots




iLITE, an installation commissioned by Philips, is part of the Transitions II – Light on the Move travelling exhibition, which highlights the architectural application of Philips’ lighting systems. The road show travelled throughout Europe in 2007 and 2008, visiting Belgium, Denmark, France, Germany, Italy, The Netherlands, Spain, United Kingdom and Sweden. The aim of this series of events is to show that light offers infinite possibilities as a working material in architecture and design. This journey into creative lighting features eight very different self-contained and highly imaginative lighting designs conceived from the creative vision of the eight leading European architects and designers. These innovative lighting designs demonstrate the creative potential of a new generation of architectural lighting solutions. Using standard industrial containers as a common basic space in which to create light art, visitors have the incredible opportunity of entering a scenery of expressive containers and immersing themselves in the architecture of light.

For this event ONL [Oosterhuis_Lénárd] and Hyperbody created an interactive installation that invites the visitor to play.

from here
Complex systems and Interactive architecture

Interactive architecture is a newly emerging branch of architectural design, made possible due to developments in information technology and availability of new materials that allow extending buildings with information processing, sensing and actuating properties. In opposition to traditional architecture the design essence of interactive architectural objects lies not only in their physicality, but also in their behaviour, both densely interwoven with each other. In order to create successful architectural objects of this kind, their spatial and behavioural expression has to be designed in a way that fully opens up the possibilities of interaction with their environment.

The field of complex systems, with its investigations into how relationships between simple parts give rise to complex collective behaviours of a system and how these systems interact and form relationships with their environment serves as a perfect correlation for developing interactive architectural systems. A systemic approach taken up by Hyperbody, which filters through the understanding of complex systems has resulted in generating performative aspects of networked architectural bodies owing to bi-directional relations among its constituting components, these components with the environment and with users.

A resultant outcome: pro-active communication amongst spatial components, users and the environment in a mutually inter-related and meaningful fashion is thus heavily researched upon at Hyperbody. The area of physical interaction where a technologically mediated whole is conceptualised with the central issue of Interaction is thus central to this research stream. The physicality of space itself tends to be perceived as a subject, possessing its own behaviour, which is carefully developed with a user oriented (human computer interaction) perspective. An appropriate response (programmed in accordance with event based scenarios), specifically acting upon the interpreted logic from a received message/action (sensed data) formulates the basis for a successful Interaction.

Ilight


Archibots here

and interactive wall


Wednesday, August 17, 2011

air swimmers. I need one

KOMPAN-ICON interactive, digital playground.


more here and here (teens)
interactive children's playground designed with the attraction of electronic gaming to draw kids outdoors. Called ICON, the playground was designed by Denmark-based Kompan and as well as winning the supreme design award, it also picked up Best in Category design award in the Sport and Leisure category.

The playground encourages children to move around the playground, climbing, running and jumping on the equipment in response to the interactive digital games that encourage competitiveness and gratification.

The judges at Australian International Design Awards (AIDA), were impressed by ICON's layout, attention to detail, design quality and longevity, in addition to the simple yet innovative concept of combining electronic gaming with outdoor play equipment.

"The combination of electronic games with physical play equipment was a stroke of genius. In an age where childhood obesity is an epidemic, this is where design thinking can make a real difference," the judges commented.

"With its low running costs, intuitive layout, impeccable quality and versatility, this will appeal to children and adults alike."

Judges were also impressed by the well considered control panel, tamperproof stainless steel parts, injection moulded pieces, low voltage LED lighting, safety aspects and sustainability and longevity of the hardware which can be easily upgraded by incorporating new software.