Thursday, September 29, 2011

situated technologies

Writing up a proposal for Interior: a State of Becoming
in Perth Australia in 2012 the call says;

The common desire to be a designer is to create and produce speculative and/or tangible works. For designers who have shifted into education and by association research practice, the framing of research through design and with design has been a challenge. Recently research authorities have broadened their fields to validate creative work in a variety of manifestations. This ‘becoming’ of creative work as research not only addresses the separation [or frustrations] for the design practitioner/educator but also prompts critical reflection on the process and fields of creative work as research.

The state of ‘becoming’ as to happen, from the verb ‘hap’ [as spontaneous event or display] is the tenet to engender creative research output for the Exhibition Interior: a State of Becoming. The curators of the exhibition Interior: a State of Becoming invite proposals from researchers in interior architecture and interior design education and practice to submit proposals of speculative and or tangible creative work for exhibition. The exhibition will run in conjunction with the 2012 IDEA Symposium Interior: a State of Becoming. Therefore similar to the call for written papers, responses to the same provocation and themes of the 2012 IDEA Symposium are sought for the exhibition. Proposals may include active and static, virtual and non-virtual, 2-dimensional and 3-dimensional, constructed, speculative or performative piece/pieces or installations.

I've been looking at situated technologies as a way of framing an extension of the L.E.D Zeppelin project

some links to that here..

robotecture here

Flockwall here

which could be a good model for a work shop at ISEA 2012


Thursday, September 8, 2011

Brigid Costello, looking at her PhD thesis

From Brigid Costello's 2009 PhD thesis.
PLAY AND THE EXPERIENCE OF INTERACTIVE ART.

"The research in this project focused on play as a way of thinking about, designing for and understanding the relationship between these interactive art systems and the audience experience they evoke."


a great introduction that may really help me to understand how to write research up.she locates the inquiry within a domain of research or activity and states what the design out comes were

"This research was centered within the discipline of interactive art and resulted in the creation of four interactive artworks: Elysian Fields, Sprung! and two iterations of a work titled Just a Bit of Spin".

She says what the central thrust or focus of the research is and then wraps this into a methodological approach. This sentence also locates what she wants to find out.

The research in this project focused on play as a way of thinking about, designing for and understanding the relationship between these interactive art systems and the audience experience they evoke.