Sunday, April 15, 2012

Lightbeat from Tangible Interaction at Illuminate Yaletown

                                                                                                                                                                   Lightbeat from Tangible interaction. Look at their faces!   
  Notes from the  Tangible Interaction  website:
Two ‘Telophase’ inflatables with Tangible Pixels – LED light cubes – inside, pulsed in real time, generating random colours as they tracked participant’s heart rate.

The result is a simple and beautiful installation that anybody, young or old, could interact with and enjoy.

Light Beat was conceived, and created by Tangible Intervention in collaboration with Danjel VanTijn at Intellijel.

The installation ran entirely from an Arduino, wirelessly connected to the Tangible Pixels inside the Telophase.



Saturday, April 14, 2012

Liking this...Floating Instrument





Floating Instrument is a melodic collaboration between Tokyo-based visual designers teamLab and sound artist Hideaki Takahashi. A collection of interactive balls connected through a wireless network change colors in-sync, exuding soft bulbous hues, and responding to your touch. Touch one ball and then another, the rest will instantly change to the color of the ball you touched and playing dreamy reverberations.

Reading- Bringing User Experience to health care Improvement

Bringing User Experience to health care Improvement: The Concepts, Methods and Practices of Experience Based Design
by Paul Bate and Glenn Robert.                                                                                                                                                    How does it feel to interact with pediatric health care services? as a child and as parent or H/C worker?

Wednesday, April 11, 2012

Establishing Criteria of Rigor and Relevance in Interaction Design Research

Establishing Criteria of Rigor and Relevance in Interaction Design Research by Daniel Fallman and Erik Stolterman is a paper about the epistemological underpinnings of interaction design

It looks at ‘disciplinary anxiety’ and what constitutes ‘good research’ in terms of rigor and relevance.  
This diagram shows  the position of a design research activity when placed between three points: design practice, design studies, and design exploration:






Tuesday, April 10, 2012

Thinkpublic and deborah szebeko

I've been having a read of Co-designing for society’ by Deborah Szebeko and Lauren Tan
Australasian Medical Journal (AMJ),( September 2010) This is a journal paper (AMJ- which I've written for also on design and health care)  that discusses the approach that think public take to co-design and the processes that they go through- It uses a case study of the Alzheimer100 project. The quote that resonated with me was "making patients the starting point of everything we do,not just as beneficiaries of care but as participants in its design"from Health Secretary Andrew Lansley when talking about NHS priorities over the net five years ( paper was in 2010- so in early 2012 I'd be interested to see how much traction co design in the NHS has got)

from the thinkpublic web site; This paper discusses the approach, tools, processes and practices of co-design. It illustrates how co-design works through several thinkpublic projects. The paper also outlines the benefits co-design brings and what co-design means for the future of society in the UK and around the world. 

http://thinkpublic.com/

Felt-life

"felt-life, that is life as lived, sensed and experienced, at the centre of HCI (could I insert design here?)  both focuses attention on the sensual and emotional and throws new light on the cognitive and intellectual aspects of people’s interactions with technology(design?)".  Italics mine

 McCarthy, J.,Wright, P. (2005) Putting ‘felt-life’ at the centre of human–computer interaction (HCI), Springer, London. Doi: 10.1007/s10111-005-0011-y

Monday, April 9, 2012

looking at the work of the RHYME project group


looking at the work of the RHYME project group.I met Anders-Petter Andersson and Birgitta Cappelen in Oslo at the NORDES conference in 2009. I've often cast my mind back to this work- the use of tangibles in combination with light and music seems to have resonance to my own project - in its nascent form in Sept 2009 but perhaps today's paper prototyping play has some echoes of those objects from the ORFI from musical fields forever  project that I saw in Oslo
This investigation of the pico projector and the camera is hilarious- but shows an interesting concept- useful in guided play perhaps?