Developing a healthcare environment that is transformative (for pediatric patients and their families) affected by participants playful interventions. This alters perception of the environment by creating a sense of enchantment.
Enchantment is described by John Dewey as "being caught up and carried away" Jane Bennett
in Bennett,J The Enchantment iof Modern Life;attachments,crossings and ethics; 5
" Enchantment occurs at thresholds and assists us to shift,blur or cross those thresholds:
P 137 Daniella Wilde PhD Thesis
"Openness supports Playful engagement" Paul Dourish.
so open systems create vacuums for self discovery ( In Wilde's case through embodied practice).
Altering perceptions of healthcare environments through play(enchantment) and connectivity/connectedness?
This research will explore, within a children's healthcare environment, how participation, play and connectivity may contribute to improved healthcare outcomes for patients and families
Tuesday, February 7, 2012
Wednesday, February 1, 2012
Wide again (research process)
"My entire research process is characterized by a continual interweaving of ideation, textiles and materials research, electronics research, soft electronics development, garment engineering, movement explorations, participatory design processes and performative development. The result is an iterative process that concurrently and interdependently cycles through and across the different disciplines, maintaining embodied experience at its core".
from Daniella Wilde. (2011) Swing That Thing : moving to move The poetics of embodied engagement(PhD Thesis).Monash University, Australia. p108
Tuesday, January 31, 2012
Proprioception
Proprioception (
/ˌproʊpri.ɵˈsɛpʃən/ pro-pree-o-sep-shən), from Latin proprius, meaning "one's own" and perception, is the sense of the relative position of neighbouring parts of the body and strength of effort being employed in movement.[1] It is distinguished from exteroception, by which we perceive the outside world, and interoception, by which we perceive pain, hunger, etc., and the movement of internal organs.
from wikipedia here
from wikipedia here
making visible how the world touches us
Merleau-‐Ponty claimed that the paintings of Cézanne “make visible how the world touches us".
So how does this apply to my concept of 'bringing the outside in?
does this respond to the idea of altering perceptions of environments through play and connectivity/connectedness?
Maurice Merleau-‐Ponty, Phenomenology of Perception (London: International Library of Philosophy and Scientific Method, Routledge & Kegan Paul, 1962), 182.
Monday, January 30, 2012
reading Daniella Wilde's Thesis- Swing That Thing : moving to move The poetics of embodied engagement
Inspiring stuff..
well written and unpacks the practice based research in a way that is underpinnd by deep thinking and scholarly endeavour..also some great reading to follow upon..
Andy Clark and David Chalmers, "The Extended Mind," Analysis 58, no. 1 (1998); Andy Clark, Supersizing the Mind (New York: Oxford University Press, 2010); Andy. Clark, Being There: Putting Brain, Body, and World Together Again (Cambridge, MA: MIT Press, Bradford Books, 1997);
Shaun Gallagher, How the Body Shapes the Mind (Oxford: Oxford University Press, 2005).
William Gaver, "Designing for Homo Ludens," 13 Magazine 12, (2002).
Chris Salter, Entangled. Technology and the Transformation of Performance (Cambridge, MA: MIT Press, 2010),
Maxine Sheets-‐Johnstone, "Emotion and Movement: A Beginning Empirical-‐Phenomenological Analysis of Their Relationship," Journal of Consciousness Studies 6, no. 11–12 (1999).
Juhani Pallasmaa, The Eyes of the Skin : Architecture and the Senses (Chichester: Wiley-‐Academy 2005),
John McCarthy and others, "The Experience of Enchantment in Human–Computer Interaction," Personal and Ubiquitous Computing 10, (2006).
Bruno Bettelheim, The Uses of Enchantment: The Meaning and Importance of Fairy Tales. (London: Penguin, 1973), 18-‐19.
Jane Bennett, The Enchantment of Modern Life: Attachments, Crossings, and Ethics (Princeton: Princeton University Press, 2001).
Richard J.N. Helmer and others, "Smart Textiles: Position and Motion Sensing for Sport, Entertainment and Rehabilitation," Advances in Science & Technology 60 (Smart Textiles), (2008).
Franklin Shontz, C., Perceptual and Cognitive Aspects of Body Experience (New York: Academic Press, 1969).
well written and unpacks the practice based research in a way that is underpinnd by deep thinking and scholarly endeavour..also some great reading to follow upon..
Andy Clark and David Chalmers, "The Extended Mind," Analysis 58, no. 1 (1998); Andy Clark, Supersizing the Mind (New York: Oxford University Press, 2010); Andy. Clark, Being There: Putting Brain, Body, and World Together Again (Cambridge, MA: MIT Press, Bradford Books, 1997);
Shaun Gallagher, How the Body Shapes the Mind (Oxford: Oxford University Press, 2005).
William Gaver, "Designing for Homo Ludens," 13 Magazine 12, (2002).
Chris Salter, Entangled. Technology and the Transformation of Performance (Cambridge, MA: MIT Press, 2010),
Maxine Sheets-‐Johnstone, "Emotion and Movement: A Beginning Empirical-‐Phenomenological Analysis of Their Relationship," Journal of Consciousness Studies 6, no. 11–12 (1999).
Juhani Pallasmaa, The Eyes of the Skin : Architecture and the Senses (Chichester: Wiley-‐Academy 2005),
John McCarthy and others, "The Experience of Enchantment in Human–Computer Interaction," Personal and Ubiquitous Computing 10, (2006).
Bruno Bettelheim, The Uses of Enchantment: The Meaning and Importance of Fairy Tales. (London: Penguin, 1973), 18-‐19.
Jane Bennett, The Enchantment of Modern Life: Attachments, Crossings, and Ethics (Princeton: Princeton University Press, 2001).
Richard J.N. Helmer and others, "Smart Textiles: Position and Motion Sensing for Sport, Entertainment and Rehabilitation," Advances in Science & Technology 60 (Smart Textiles), (2008).
Franklin Shontz, C., Perceptual and Cognitive Aspects of Body Experience (New York: Academic Press, 1969).
Wednesday, January 25, 2012
research question again
Considering that meta question further-what if I take the 'healthcare' angle out of the question
-is the research about altering perceptions of environments through play and connectivity/connectedness? and then applying this through the use of situated technologies as 'design in action' to a children's healthcare context?
Research Title: Practice based investigation into transforming children and their families perceptions (experiences?) of healthcare environments through participation, play and connectivity (connectedness?)
Aims: This project will explore the affect of cooperatively altering a (healthcare) environment through the use of interactive situated technologies. Can the ability of children and their families to interact with the built healthcare environment in a playful and connected manner contribute to affecting feelings of anxiety,boredom and the quality of their healthcare experience?
This research will explore, within a children's healthcare environment, how participation, play and connectivity may contribute to improved healthcare outcomes for patients and families.
Question
Research Title
Practice based investigation into the relationship between dynamic environments and (patients and families experience of ) children's healthcare context.
Aims
This project will explore the affect of cooperatively altering a (healthcare) environment through the use of interactive situated technologies. Can the ability of children and their families to interact with healthcare environments in a playful and connected manner contribute to affecting anxiety and the quality of their healthcare experience?
This research will explore how people relate to each other and their spaces within a children's healthcare context.
Question
Can dynamic environments within a children's healthcare context affect children and their famalies experience of the health care environment?
investigating dynamic environments and how mobile devices could create new experiences on dynamic screens (through the use of situated technology) (balloons etc.), transformational creativity could be a more emphasised concept.
The concept of connectedness and sociability and how a distinction in participation and co-creation is established
-is the research about altering perceptions of environments through play and connectivity/connectedness? and then applying this through the use of situated technologies as 'design in action' to a children's healthcare context?
Research Title: Practice based investigation into transforming children and their families perceptions (experiences?) of healthcare environments through participation, play and connectivity (connectedness?)
Aims: This project will explore the affect of cooperatively altering a (healthcare) environment through the use of interactive situated technologies. Can the ability of children and their families to interact with the built healthcare environment in a playful and connected manner contribute to affecting feelings of anxiety,boredom and the quality of their healthcare experience?
This research will explore, within a children's healthcare environment, how participation, play and connectivity may contribute to improved healthcare outcomes for patients and families.
Question
- Can playful interaction with physical surroundings affect children and their families experiences of the physical healthcare environment?
- Does connectedness with external 'agents' affect patients and families perception of the healthcare environment?
- Can a participatory design process enable children and their families to transform their experiences of the healthcare context?
Research Title
Practice based investigation into the relationship between dynamic environments and (patients and families experience of ) children's healthcare context.
Aims
This project will explore the affect of cooperatively altering a (healthcare) environment through the use of interactive situated technologies. Can the ability of children and their families to interact with healthcare environments in a playful and connected manner contribute to affecting anxiety and the quality of their healthcare experience?
This research will explore how people relate to each other and their spaces within a children's healthcare context.
Question
Can dynamic environments within a children's healthcare context affect children and their famalies experience of the health care environment?
investigating dynamic environments and how mobile devices could create new experiences on dynamic screens (through the use of situated technology) (balloons etc.), transformational creativity could be a more emphasised concept.
The concept of connectedness and sociability and how a distinction in participation and co-creation is established
Danielle Wilde
Reading Danielle Wilde's PhD Thesis "Swing That Thing : Moving to Move. Examining The Poetic in the Design and Use of Interactive Body-Centric Elements and Systems".
(website here)
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